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Content:
Nature rendering in computer games and simulation

Nature rendering in computer games and simulation

About

This project is an educational web presentation made as an assignment for a school I took in 2007, called Computer multimedia systems. The aim of the website is to present and explain some of the most common techniques used in computer games and 3D simulation to render nature scenes. Such scenes are composed of three main elements:

  • terrain
  • sky
  • and vegetation.

A couple of common techniques and algorithms used to render each of these elements are discused. Enter the presentation by clicking the image below. The presentation is in Slovak language only.